Doom 3 bfg edition mods9/20/2023 ![]() ![]() ![]() ![]() There seems to be a lot more contrast with the dark lighting and shadows than most of the other things i've used with the Rift so far. The GUIs drawn on in game computer monitors really has yet to be out done by any another game and it works so well for VR. It's a unique environment (futuristic base on mars) with a lot of detail in the world as compared to TF2 due to the differences in art style. (if you can get your r_window* cvars about the same as the ones in the screenshot you can view it with the rift)ĭOOM3 still is a great example for VR. I was able to temporarily work around this by running it in a window and scaling it down a bit. The main current issue is that the center of each eye's rendered image is too far off since it was designed for the 5.6 inch panel vs the 7 inch. The warping is even fairly close (but not perfect). With doom3 bfg VR The tracking is working great.
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